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Fixed jumpdrive problems (Priority Update #2)

 
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Maelstroem
Commander


Joined: 30 Jan 2004
Posts: 430
Location: Munich, Germany

PostPosted: Sun Mar 13, 2005 18:45    Post subject: Fixed jumpdrive problems (Priority Update #2) Reply with quote

Dear Imperators,

Todays game patch fixes the known jumpdrive problems:

* after a jump, the warplanet cannot be engaged in battle, even if it jumps close to an enemy warplanet which intercepts it.

* when directly jumping onto an enemy star system, no "retreat" is triggered.

* if a jump fails (when no course was set), the jumpdrive is immediately available again in the next game turn.

Bye,
Maelstroem
Laola
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