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Fire Delay After Shield Destruction Idea

 
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Good Idea?
Yes, it should be implemented-
22%
 22%  [ 2 ]
No, it should not be implemented-
66%
 66%  [ 6 ]
I dont really care/am to lazy to think about it-
11%
 11%  [ 1 ]
Total Votes : 9

Author Message
Xilento
Guest





PostPosted: Tue Aug 02, 2005 00:46    Post subject: Fire Delay After Shield Destruction Idea Reply with quote

Idea:

Ok, when in a battle, after a ship had had its shields (all of em) destroyed, it would not be able to fire the next round.

So, basicly, total destruction of shields, would require a round of "idleness" (for the ship in question), before it could fire again.

Note: In the rounds (Torpedo/Lazer/Lazer, and so forth), you would not be skiping a round, but delaying it.

This would help because it would add a further element of strategy.
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Merthos
Guest





PostPosted: Tue Aug 02, 2005 02:40    Post subject: Reply with quote

Useless with the current aiming settings. There are max. 2 ships where this could apply.
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Shadowmaster
Guest





PostPosted: Tue Aug 02, 2005 22:21    Post subject: Reply with quote

also, ships dont need shields to fire...a ships could always get that (movie style) last shot off before being destroyed itself...
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