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hull arments

 
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Giner
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PostPosted: Wed Apr 19, 2006 12:52    Post subject: hull arments Reply with quote

what is the exact arment for all non pro ships
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Locutus
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PostPosted: Wed Apr 19, 2006 13:05    Post subject: Reply with quote

Probe (H1)
Hull information
Hull points: 10
Required drives: 1
Available laser slots: 1
Available torpedo slots: 0
Available shield slots: 1

Orbital glider(H2)
Hull information
Hull points: 15
Required drives: 1
Available laser slots: 2
Available torpedo slots: 0
Available shield slots: 1


Space fighter(H3)
Hull information
Hull points: 25
Required drives: 1
Available laser slots: 2
Available torpedo slots: 1
Available shield slots: 1

Interceptor(H4)
Hull information
Hull points: 45
Required drives: 2
Available laser slots: 3
Available torpedo slots: 2
Available shield slots: 1

If you need any help, click on the little book icon on the bottom left of the interface (Lexicon), or the question mark (Help).
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Giner
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PostPosted: Wed Apr 19, 2006 13:12    Post subject: Reply with quote

i meant which tech goes best with what which it does not state in the lexicon like i know tech 6 goes with h4s
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Locutus
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PostPosted: Wed Apr 19, 2006 13:14    Post subject: Reply with quote

The rule is that each hull may be equipped with equipment 2 tech levels above the hull.

H4-L6, S6, D6, T6
H3-L5, S5, D5, T5

and so on...

Edited for putting T6 on H3.


Last edited by Locutus on Thu Apr 20, 2006 11:50; edited 1 time in total
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Paul_Atreides
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PostPosted: Wed Apr 19, 2006 15:13    Post subject: Reply with quote

little help

H3-T5<------ Shocked
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Randomzero
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PostPosted: Thu Apr 20, 2006 06:38    Post subject: Reply with quote

in short, what ever level hull you are using, you use two tech levels above that, the only exception is Levi's take level 4 drives.
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Jay
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PostPosted: Thu Apr 20, 2006 10:29    Post subject: Reply with quote

so for frigates is it lasers and shield ect. tech level 7? or is it 8?
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paveyj
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PostPosted: Thu Apr 20, 2006 10:45    Post subject: Reply with quote

Level 7
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michimike
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PostPosted: Thu Apr 20, 2006 11:28    Post subject: Reply with quote

Hull tech 1 -> Weapons/Drives max tech 3
Hull tech 2 -> Weapons/Drives max tech 4
Hull tech 3 -> Weapons/Drives max tech 5
Hull tech 4 -> Weapons/Drives max tech 6
Hull tech 5 -> Weapons/Drives max tech 7
Hull tech 6 -> Weapons/Drives max tech 8
Hull tech 7 -> Weapons/Drives max tech 9
Hull tech 8 -> Weapons/Drives max tech 10
Hull tech 9 -> Weapons/Drives max tech 11
Hull tech 10 -> Weapons/Drives max tech 12

Exception:
Hull tech 11 -> Weapons: 12, Drives: 4
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Jay
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PostPosted: Thu Apr 20, 2006 13:32    Post subject: Reply with quote

thanx
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alphabravo
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Joined: 15 Feb 2004
Posts: 827
Location: UK

PostPosted: Sun Apr 23, 2006 16:12    Post subject: Reply with quote

the other exception is that some people deliberately build h1s weakly - with just a shield level 1 -- the theory behind this is that if a goliath shot hits it... it doesnt matter what level the shield is, it will still die

these are used for mass cannonfodder (in .de i once had around 250 h1s armed only with drives and S1s)
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