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Tyr
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PostPosted: Thu Jul 06, 2006 15:44    Post subject: Jumpdrive Reply with quote

http://www.kosmor.com/forum_int/viewtopic.php?t=8375

it seems that kosmor get more flexible.
Kosmor also gets more interesting, but if these changes are active in the next week i think it is too early.
Of course, the diplomacy wins a level the war too.
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Shadowmaster
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PostPosted: Thu Jul 06, 2006 15:54    Post subject: Reply with quote

i welcome the jumpdrive modifications...will be able to get to our destinations more quickly...
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chitown
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PostPosted: Thu Jul 06, 2006 17:18    Post subject: Reply with quote

I'm glad this feature is being implemented for several reason. The first being I suggested this some time ago and second it will make kosmor a much more quicker and interesting game.
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Neireh
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PostPosted: Fri Jul 07, 2006 00:40    Post subject: Reply with quote

hm sounds really interesting, i'm looking forward Smile
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Claudio
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PostPosted: Fri Jul 07, 2006 03:11    Post subject: Reply with quote

Yes, sounds interesting, but don't forget:

your enemies can overtake you quite fast now, because it seems that the radarrange will not be increased the same way.

So, stay tuned and don't loose your fleet Very Happy
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Alteron
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PostPosted: Fri Jul 07, 2006 07:26    Post subject: Reply with quote

I agree to this implementation being interesting, but I share Claudio's worries on this.

To survive, you need to have a good network of map-sharings active, plus a good set of allies to warn/inform you.
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Locutus
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PostPosted: Fri Jul 07, 2006 12:16    Post subject: Reply with quote

Surprised Wow. I just got back from a 6-month flight back into home territory. Kinda funny, isn't it?
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Carboneater
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PostPosted: Fri Jul 07, 2006 18:09    Post subject: Reply with quote

Doing your jumbo-sized trip just before the WPs' speed is increased, that's what we may call having the timing Razz

And the choice of 3 jumpdrive for the independant imperators will also help raising the challenge of the game
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Neireh
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PostPosted: Sat Jul 08, 2006 01:52    Post subject: Reply with quote

That's right Claudio.. you will need more then ever your communications within the house and with your allies and informationnetworks. Makes it more interesting or? ^^ Sure it is more risk, but no risk no fun Wink If your subs and your neighbours working well together and sharing informations then you should be able to get warned. You have to be well aware of the politics in your Region and neighbourhood i think. And yes i will more challenging Smile
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Claudio
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PostPosted: Sat Jul 08, 2006 10:43    Post subject: Reply with quote

Neireh, you're absolutely right and have my full convenience on that issue!

Maelstroem has my full rear cover within the frame of bringing change possibilities in the whole game.

As you said even more communication is necessary to face this new challenge, I'm really looking forward to it.
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chitown
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PostPosted: Sat Jul 08, 2006 16:06    Post subject: Reply with quote

let's hope it doesn't get pulled like the unlimited drives on ships
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BattleKing
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PostPosted: Sun Jul 09, 2006 15:47    Post subject: Re: Jumpdrive Reply with quote

Congratulations indeed!!!

Fantastic new news... We will have much, much more strategy involved in this game. Wonderful!!!

I wish everyone a perfect summer++

Wink Cool
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Ancient
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PostPosted: Mon Oct 23, 2006 13:15    Post subject: Reply with quote

I have a question on jump drive and going independent.
When you set to go independent which will activate the next day from the day that you set to go independent, do you get the choice of jump drives of 300 LY and 600 LY on the day that you set to go independent?
Or do you have to wait for the next day when the independent setting has activated to get the choice of the 300 LY and 600 LY jumpdrives?
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Giner
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PostPosted: Mon Oct 23, 2006 13:20    Post subject: Reply with quote

It should activate straight away but only if it is ready.

Giner
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Ancient
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PostPosted: Mon Oct 23, 2006 13:26    Post subject: Reply with quote

so on the day that you set to go independent but it does not activate untill the next day, then just setting to go independent changes the jumpdive with the 300 LY and 600 LY if the jumpdrive is ready for use and do not have to wait for the turn to make the change?.
just making sure I understand this correctly Smile


Last edited by Ancient on Mon Oct 23, 2006 14:09; edited 1 time in total
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