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Fresh Bugs

 
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Grey_Wind
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PostPosted: Sat Sep 09, 2006 04:10    Post subject: Fresh Bugs Reply with quote

hi
a couple of new issues

you can't target (set as waypoint) a WP you can see on a shared map - has to be on your own map

when you activate your short range jump drive and are integrated same turn you don't jump - and then you can't for another 5 turns - is this the way it is supposed to wrok?

one more
when a planet builds a ship - does it participate in combat in the same turn
what are the exact rules - i have seen both options work against me recently
an h11 was finished on a planet attacked by little ships but it didn't fight
an h10 was finished on a planet of little ships attack by big ones and it di fight ?

seems strange

cheers
Steve
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Liam
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PostPosted: Sat Sep 09, 2006 05:03    Post subject: Re: Fresh Bugs Reply with quote

Grey_Wind wrote:
hi
a couple of new issues

you can't target (set as waypoint) a WP you can see on a shared map - has to be on your own map
Seems to be a bug.

Grey_Wind wrote:
when you activate your short range jump drive and are integrated same turn you don't jump - and then you can't for another 5 turns - is this the way it is supposed to wrok?
Not really a bug. Comes from the time before everyone had jumpdrive. May be fixed.

Grey_Wind wrote:
one more
when a planet builds a ship - does it participate in combat in the same turn
what are the exact rules - i have seen both options work against me recently
an h11 was finished on a planet attacked by little ships but it didn't fight
an h10 was finished on a planet of little ships attack by big ones and it di fight ?

seems strange

cheers
Steve
Could it be, that the H11 was built without any weapons? Happens a lot because you can build faster then.
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Carboneater
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PostPosted: Sat Sep 09, 2006 09:21    Post subject: Re: Fresh Bugs Reply with quote

Grey_Wind wrote:
hi
a couple of new issues

you can't target (set as waypoint) a WP you can see on a shared map - has to be on your own map



strange, I'm huntig someone with a shared map...

carboneater
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Gil-galad
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PostPosted: Sat Sep 09, 2006 16:09    Post subject: Reply with quote

Quote:
Game processor order

[...]
10) Ship movement (move and fight)
11) Warplanet movement (move and fight)
[...]
14) Ship assembly


Built ships can't participate in a fight in the same round.
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alphabravo
Major


Joined: 15 Feb 2004
Posts: 827
Location: UK

PostPosted: Sun Sep 10, 2006 11:33    Post subject: Reply with quote

Gil-galad wrote:
Quote:
Game processor order

[...]
10) Ship movement (move and fight)
11) Warplanet movement (move and fight)
[...]
14) Ship assembly


Built ships can't participate in a fight in the same round.
the built ship will later belong to the winner of the fight (unless it's an HP)
unless... a pro is building a planet which is taken by non-pro... in this case the ship and it's components disappear??
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Major alphabravo in the house Ashera
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Agnar
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PostPosted: Sun Sep 10, 2006 14:00    Post subject: Reply with quote

alphabravo wrote:
in this case the ship and it's components disappear??


Yes, it simply dissapears. The crew decide to go freelance and can be found acting as pirates on the galactic edge perhaps? Our military intelligence deptartment tested this scenario in Agnari way back in our history Twisted Evil
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alphabravo
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Joined: 15 Feb 2004
Posts: 827
Location: UK

PostPosted: Sun Sep 10, 2006 17:20    Post subject: Reply with quote

oh, interesting to know - thanks
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Maelstroem
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Joined: 30 Jan 2004
Posts: 430
Location: Munich, Germany

PostPosted: Fri Sep 29, 2006 08:43    Post subject: Reply with quote

A) should be fixed by know (had something to do with high precision coordinates in the new map viewer, sometimes a WP was not interceptable, had nothing to do with map-sharing).

B) is no bug, if someone gets conquered, his jumpdrive is always deactivated (if it was already engaged - it takes 5 days to recharge).

C) as described above - newly built ships cannot participate in combat, because they are not ready yet.

Bye,
Maelstroem
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