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2 warplanets @ 1 point: no fight. strange: no "occupy&q

 
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michimike
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PostPosted: Mon Jun 18, 2007 12:17    Post subject: 2 warplanets @ 1 point: no fight. strange: no "occupy&q Reply with quote

Yesterday my KP followed another (blanka) and ended at (nearly) the same point. But there was no fight. Today the ship attack of a thrid party (APOcalypse) hit both of us in one fight!! (although the warplanets after the fight went in different directions) - also blankas and my ships were included and it became a three-party fight. So how could we be at the same point today in the ship-fight, when we where not on the same point yesterday, so no combat was possible yesterday?

Another strange thing: Yesterday I tried to "occupy" blanka, who I did not reach with my warplanet, with my ships, but when I entered the orders it showed "to warplanet michimike fly" on all ships! I also tried this with only one ship - the same. I tried to order "to warplanet of michimike fly" afterwards - "0 ships got new orders". And I tried to do the same order (occupy) afterwards: "0 ships got new orders".... BUG??
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Maelstroem
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Joined: 30 Jan 2004
Posts: 430
Location: Munich, Germany

PostPosted: Fri Jul 06, 2007 01:01    Post subject: Reply with quote

Hi michimike,
sorry for the late answer!

Regarding #1: when ships enter an area, they can trigger a combats with other units not farther away than 1LY.

The second thing is an interface problem, when in very close distance, you cannot easily give certain orders because of the vicinity grabber algorithm - you have to click on the outermost corner of the vicinity circle to obtain the command selection you want to have.
This shall be fixed in interface V2.

Bye,
Maelstroem
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Claudio
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PostPosted: Fri Jul 06, 2007 01:20    Post subject: Reply with quote

They CAN trigger?

Is there a chance to do so or a must?


Thats a important enhancement in v2, thx Maelstroem!
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Maelstroem
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Joined: 30 Jan 2004
Posts: 430
Location: Munich, Germany

PostPosted: Fri Jul 06, 2007 02:57    Post subject: Reply with quote

Regarding #1:

it depends on the coordinates: if their non-fraction part is the same (e.g. 100.5 and 100.9 as x-pos and 500.1 and 500.9 as y-pos), they will trigger a combat.

Bye,
Maelstroem
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