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Giner Commander
Joined: 17 Mar 2006 Posts: 456 Location: S.Yorks.
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Posted: Fri Apr 30, 2010 10:54 Post subject: |
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the WP movement and attack is done in ID order, if you look at the GN it will show the players with lower IDs conquering planets first however this rule is disregarded when a WP jump happens. _________________ Commander Giner in the house Inspiration |
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michimike Member of the House
Joined: 03 Feb 2004 Posts: 569 Location: Wien (=Vienna)
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Posted: Tue May 04, 2010 06:26 Post subject: |
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I would neither call it bugs nor features.
It's just the way the processor works and it could be a little advantage if you know how it works.
But this ID-thing, which Maelstroem just called "random" - maybe because it would be difficult to explain or maybe because it should stay a secret, as it is never mentioned anywhere - is less important than the game processor order in the technical datasheet, appendix A in the help file, which every player can read. This, in fact, IS important for real gamers. And there is just a little thing to add to point 10 and 11: it is not "move & fight", it is more like: first move, then calculate fights, then all fights. This explains nearly every "mystery" that appears to those of you, who don't understand, how the processor works or who didn't read the datasheet. Although if jumpdrive moves happen before normal warplanet moves, there won't be earlier fights. first all warplanets move, then: fights calculated. this thing with the jump is just important for following other warplanets, not for fights, but I think this is a thing you easily find out ingame, if you once try to follow a jumping warplanet and once by jumping to a moving warplanet.
I admit, this thing with the 1 LY range for fights (but exact coordinates for moves) is a little unfair as it is not shown in the help. So this was an advantage, but know everybody knows and the rest you can calculate on your own out of the facts. If you are able to think rational you don't even have to do trials. _________________ Member of the House michimike in the house Order_of_Templar |
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Assisi Commander
Joined: 25 Jan 2007 Posts: 208 Location: Bucuresti , Romania
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Posted: Tue May 04, 2010 10:46 Post subject: |
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Why it should stay secret ???
If the older players have a small advantages it's ok. But we should at least know about it. Now it's fair enough.
You say that was not so important. Maybe ... for a basic kind of play. But in a serious war ... this intel was very important !!!
But once again ... we knew that. We didn't knew about the jump move that happens before a normal WP move. We didn't payed attention to this and cost us. That's why he had mixed up results and we didn't trust the data we had.
Regards !
Assisi _________________ Commander Assisi in the house Nemesis |
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Ayur Guest
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Posted: Wed May 05, 2010 03:10 Post subject: |
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it would be unfair if maelstroem had explained it in private for some of the players, leaving the others in the dark...
but that's not the case and so you cannot call it "unfair" if either one player uses his intellect more intense or correcter than the other or has made more or other experience. that's just life! |
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Thaumaturg Commander
Joined: 24 Mar 2005 Posts: 36
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Posted: Wed May 05, 2010 05:07 Post subject: |
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It is unfair because the engine of a game is like the laws of physichs in this universe.
And i think that few people discovered this (maybe those are not even playing anymore) and now too many are geting credit for it   . This would be embarrassing
I believe that is more about experince than inteligence. If you don't need that information and don't know about it's existance you will not try to discover.
So chill out guys and thanks to those that shared ! _________________ Commander Thaumaturg in the house Thauma_Templars |
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