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Ships' upkeep, morale and missions (Priority Update #4)

 
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Maelstroem
Commander


Joined: 30 Jan 2004
Posts: 430
Location: Munich, Germany

PostPosted: Thu Mar 17, 2005 10:50    Post subject: Ships' upkeep, morale and missions (Priority Update #4) Reply with quote

Dear Imperators,

We want to inform you, that the following game update will be activated soon:

* If a ships' upkeep cannot be paid, the crews' morale will decline.

* If a ships' morale is "mutinous" and no upkeep is paid, the ship will mutiny and break free from the players' fleet. (The player then won't be able to control the ship anymore. In other words, it will be removed from the players' fleet).

* A ships' morale can be improved by winning conflicts (edit: For morale to rise, it is sufficient, that a ship participates in combat, e.g. fire a weapon or draw fire.).

Currently, these three morale levels are present:
HIGH: increases the average weapon hit probability in combat.
NORMAL: this is the default.
MUTINOUS: this will negatively affect the average hit probability in combat.

This feature will be activated in the next few days. We advise all imperators to ensure monetary liquidity to finance their fleets!

Greetings,
Maelstroem
Laola

PS: Reports about mutinous ships gathering as plundering pirate fleets are -yet- to be regarded only as unconfirmed rumors!
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Commander Maelstroem in the house Nemesis


Last edited by Maelstroem on Sun Mar 20, 2005 14:39; edited 1 time in total
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Maelstroem
Commander


Joined: 30 Jan 2004
Posts: 430
Location: Munich, Germany

PostPosted: Fri Mar 18, 2005 04:50    Post subject: Reply with quote

This game update has just been activated!
It will be effective in the next gpu run.

Bye,
Maelstroem
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Commander Maelstroem in the house Nemesis
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