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Transfer of operative game control, mapsharing, house colors

 
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Maelstroem
Commander


Joined: 30 Jan 2004
Posts: 430
Location: Munich, Germany

PostPosted: Sun May 28, 2006 09:21    Post subject: Transfer of operative game control, mapsharing, house colors Reply with quote

Dear Imperators,

As you might have noticed, we were not able to handle all ingame matters recently. The simple reason is, that we are totally overloaded.

We have therefore decided to separate operative game control from game development. We will develop tools for the game master to handle all operative things.

If you have any ingame requests, please write to GM_Lebia from now on.

We will focus on the development of the game. We are sure, that this separation benefits the development of kosmor.

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A few notes from the development side:
a) The exploit of inter-house planetary trade should be fixed now.
b) Map-Sharing problems should be fixed (wrong colors, missing planets)
c) The color of superordinate players has been changed from red to blue, which appears more logical to us.

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A few notes about "tricks" and "exploits", as it has been recently discussed in kosmor.de.
A trick is anything, that improves the workflow, such as using an URL to create many mines at once, or stop the warplanet, when the jumpdrive has been activated (the latter just "undos" a command, which you have given earlier, which is not available in the interface yet).
An exploit is something clearly against the games intention, such as inter-house planetary trade.

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Bye for now,
The High Council and
Maelstroem
Laola
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Commander Maelstroem in the house Nemesis
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