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Hit formula in manual

 
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Globbo
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PostPosted: Wed Aug 23, 2006 09:20    Post subject: Hit formula in manual Reply with quote

After a long seach of old forum posts, I found this thread:
Maelstroem wrote:
Code:

Hit% = 55 +
               hull modifcator +
               morale modificator +
               experience modificator

  hull modificator = (hulltechlvl - weapontechlvl) * 3
  morale modificator = -15 | 0 | +15  (depends on morale)
  experience modificator = (experience ship / combat power ship) * 4

  If Hit% >= 100%, every weapon fired will hit its target.
  All weapon systems have the same hit% (currently laser and torpedo).


It would be nice if this formula was added to the Technical Data Sheet in the manual. (And kept updated)
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Grey_Wind
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PostPosted: Thu Aug 24, 2006 03:01    Post subject: Reply with quote

there is also the modifications which maelstrom made recently - in news i think

this is the big ship big target rule which seems to make non pros more of a threat
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Grey_Wind
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PostPosted: Thu Aug 24, 2006 03:04    Post subject: Reply with quote

here it is - from package to improve small ship classes


B) Introduction of a ship hull hit probabilty modificator

According to this formula
Code:

P = 55% + (TH-TW) * 3%
where
P: basic hit percentage of fired weapon
TH: Techlevel of target hull
TW: Techlevel of fired weapon,

big weapons won't hit small hulls as easily as before.

The final hit percentage also includes a ships' morale (this is unchanged), so that the full formula looks like this:
Code:

PF = P + M*15%
where
PF = final hit percentage of fired weapon
M = ships morale (-1 / 0 / +1)


This results in a spread of the basic hit percentages between 20 and 80% and final hit percentages between 5% and 95%.

Examples:
L6 fires on H6, normal morale: Hit% = 55% + (6-6)*3% + 0% = 55%
L12 fires on H1, high morale: Hit% = 55% + (1-12)*3% + 15% = 37%
L6 fires on H11, high morale: Hit% = 55% + (11-6)*3% +15% = 85%
L7 fires on H4, normal morale: Hit% = 55% + (4-7)*3% +0% = 46%

The High Council and
Maelstroem

note the weapon fired not the ship firing it

cheers
Steve
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Agnar
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PostPosted: Thu Aug 24, 2006 06:52    Post subject: Reply with quote

Am i missing something here? The second set of formulae dont seem to include the experience a ship has.
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Maelstroem
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Joined: 30 Jan 2004
Posts: 430
Location: Munich, Germany

PostPosted: Fri Aug 25, 2006 12:27    Post subject: Reply with quote

The experience modificator still applies, as written in the first post.
So, if one ship has shot down one ship with a CP like its own, the hit percentage rises 4%.

Maelstroem
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Commander Maelstroem in the house Nemesis
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Globbo
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PostPosted: Tue Aug 29, 2006 15:51    Post subject: Reply with quote

Skrubber is quoting from the same thread I was quoting from, but chose to quote an earlier note rather the corrected one further down the thread.
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