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Jumpdrive engaging without jumping?

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PostPosted: Sat Nov 08, 2008 17:18    Post subject: Jumpdrive engaging without jumping? Reply with quote

Yesterday, I've set my jumpdrive to jump 150 LY, so as to avoid Renault's Attack (we were about 10 LY to each other).

Today, I've been integrated by Renault (WP to WP confrontation). My course is the same as I've set it to be on yesterday, however, I only moved 60 LY. Looking at my "Warplanet" tab, it says that my jumpdrive will be active again in 4 days.

Something went wrong with my Jumpdrive, and it cost me my empire.
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PostPosted: Sun Nov 09, 2008 06:23    Post subject: Reply with quote

I have experienced a similar jumpdrive error before.

That would not have affected Renault's ability to integrate you however... if you were only 10LY apart he could have commanded his fleet to attack you, and as ships move before WP's in the turn sequence you would have been integrated before your WP even moved anyway, be that 60LY or 150LY...

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Joined: 30 Jan 2004
Posts: 432
Location: Munich, Germany

PostPosted: Tue Nov 11, 2008 16:47    Post subject: Reply with quote

Hi there,

even if the jumpdrive would have been functional, there would have been a high chance, that your enemies' wp would have moved before your wp. In this version of kosmor, movements are not simultaneous, which is a known problem and one of the major reasons for developing a whole new game processor unit with simultaneous movements.

Sorry for your loss,

PS: There are two further parameters coded in this version of the game, so it is not a bug - at least not in a sense that i would not intent to happen what has happened:
a) if there is an interception, a wp which intercepts another wp which does not intercept will always move FIRST to avoid endless pursuits.
b) if an imperator is conquered in combat, his jumpdrive is taken offline.
Commander Maelstroem in the house Nemesis
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